From c5a0b4e6b0a8ad8f74d3eef9223b02a054f1e558 Mon Sep 17 00:00:00 2001 From: omigamedev Date: Tue, 8 Jan 2019 11:28:49 +0100 Subject: [PATCH] use highp on iOS blending shader --- src/app_shaders.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/app_shaders.cpp b/src/app_shaders.cpp index 7172cab..1531edf 100644 --- a/src/app_shaders.cpp +++ b/src/app_shaders.cpp @@ -95,14 +95,14 @@ void App::initShaders() "uniform int blend_mode;\n" "in mediump vec2 uv;\n" #ifdef __IOS__ - "inout mediump vec4 frag;\n" + "inout highp vec4 frag;\n" #else "out mediump vec4 frag;\n" #endif SHADER_FUNCTION_BLEND "void main() {\n" #ifdef __IOS__ - " mediump vec4 bg = frag;\n" + " highp vec4 bg = frag;\n" #else " mediump vec4 bg = texture(tex_bg, uv);\n" #endif