Map renderer depth compares to OpenGL

This commit is contained in:
2026-06-02 18:25:25 +02:00
parent b6c66f3e41
commit c5c31f0a56
5 changed files with 81 additions and 2 deletions

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@@ -212,7 +212,8 @@ Known local toolchain state:
queries, active-uniform count query, and matrix-uniform transpose token used
by legacy `Shader` creation also live here. Renderer API blend factor/op to
OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
stays distinguishable from unsupported enum values. `Shader` no longer spells GL enum
stays distinguishable from unsupported enum values. Renderer API depth
compare-op to OpenGL depth-function mapping is tested here too. `Shader` no longer spells GL enum
names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check. App OpenGL initialization debug severity, debug output, GL info string,