Map renderer depth compares to OpenGL
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@@ -135,6 +135,8 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] std::uint32_t sampler_binding_query() noexcept;
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[[nodiscard]] std::uint32_t blend_state() noexcept;
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[[nodiscard]] std::uint32_t depth_test_state() noexcept;
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[[nodiscard]] OpenGlEnumMapping compare_function_for_renderer_compare_op(
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pp::renderer::CompareOp op) noexcept;
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[[nodiscard]] std::uint32_t scissor_test_state() noexcept;
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[[nodiscard]] std::uint32_t program_point_size_state() noexcept;
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[[nodiscard]] std::uint32_t line_smooth_state() noexcept;
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