adding open/save project and changing layout
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@@ -4,14 +4,13 @@ buildscript {
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:2.3.1'
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compile 'it.sephiroth.android.exif:library:1.0.1'
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}
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}
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apply plugin: 'android'
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android {
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compileSdkVersion 19
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buildToolsVersion '23.0.2'
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buildToolsVersion '25.0.0'
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defaultConfig {
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applicationId = 'com.omigamedev'
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@@ -1,6 +1,6 @@
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#Wed Apr 10 15:27:10 PDT 2013
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#Mon May 01 13:12:48 BST 2017
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=http\://services.gradle.org/distributions/gradle-2.14.1-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-3.3-all.zip
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@@ -1,21 +0,0 @@
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package com.omigamedev;
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import android.test.ActivityInstrumentationTestCase2;
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/**
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* This is a simple framework for a test of an Application. See
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* {@link android.test.ApplicationTestCase ApplicationTestCase} for more information on
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* how to write and extend Application tests.
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* <p/>
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* To run this test, you can type:
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* adb shell am instrument -w \
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* -e class com.omigamedev.DummyActivityTest \
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* com.omigamedev.tests/android.test.InstrumentationTestRunner
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*/
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public class DummyActivityTest extends ActivityInstrumentationTestCase2<DummyActivity> {
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public DummyActivityTest() {
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super("com.omigamedev", DummyActivity.class);
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}
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}
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@@ -320,6 +320,7 @@ static int engine_init_display(struct engine* engine) {
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LOG("All ready");
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engine->animating = 1;
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ANativeActivity_showSoftInput(engine->app->activity, ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED);
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return 0;
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}
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@@ -1,15 +0,0 @@
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package com.omigamedev;
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import android.app.Activity;
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import android.os.Bundle;
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public class DummyActivity extends Activity
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{
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/** Called when the activity is first created. */
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@Override
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public void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main);
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}
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}
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