vr controlled ui
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@@ -539,8 +539,7 @@ bool win32_vr_start()
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vive->Update();
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App::I.vr_active = vive->m_active;
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App::I.vr_controller = vive->m_controllers[0].m_mat;
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App::I.vr_controller_pos = glm::normalize(xyz(vive->m_controllers[0].m_mat[3]));
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App::I.vr_controllers[0] = vive->m_controllers[0];
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App::I.vr_update(dt);
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if (vr_running && vive->m_active)
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