Plan stroke preview composite sequence

This commit is contained in:
2026-06-13 04:40:54 +02:00
parent 36861cbf97
commit c810cc178b
7 changed files with 348 additions and 64 deletions

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@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview` final preview
background capture, composite input binding/draw, and preview texture copy now
route through `legacy_canvas_stroke_preview_services.h`, with semantic preview
composite ordering and texture-slot intent covered by `pp_paint_renderer`
tests. Static preview RTT/texture ownership, checkerboard shader setup,
framebuffer copies, and retained GL callbacks remain in legacy preview code.
- 2026-06-13: DEBT-0036 was narrowed again. Stroke sample copy bounds, live
face dirty-box accumulation, and preview padding region math now live as
tested `pp_paint_renderer` planners and are consumed by retained Canvas and

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@@ -1359,6 +1359,10 @@ callback execution under `DEBT-0036`. Stroke sample copy bounds, live face
dirty-box accumulation, and preview padding region math now live as tested
`pp_paint_renderer` planners while retained Canvas/preview code still owns GL
ordering, RTT/texture binding, history mutation, and final dirty state storage.
`NodeStrokePreview` also now consumes a tested preview composite sequence plan
for mixer intent, and retained preview background capture, composite input
binding/draw, and preview texture copy are centralized behind
`legacy_canvas_stroke_preview_services.h`.
It also owns renderer API texture-format to
OpenGL internal/pixel/component token mapping, including depth-stencil formats,
for future backend texture objects. `Texture2D` 2D texture binding, upload,