Plan stroke preview composite sequence
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@@ -18,6 +18,12 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview` final preview
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background capture, composite input binding/draw, and preview texture copy now
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route through `legacy_canvas_stroke_preview_services.h`, with semantic preview
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composite ordering and texture-slot intent covered by `pp_paint_renderer`
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tests. Static preview RTT/texture ownership, checkerboard shader setup,
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framebuffer copies, and retained GL callbacks remain in legacy preview code.
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- 2026-06-13: DEBT-0036 was narrowed again. Stroke sample copy bounds, live
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face dirty-box accumulation, and preview padding region math now live as
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tested `pp_paint_renderer` planners and are consumed by retained Canvas and
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@@ -1359,6 +1359,10 @@ callback execution under `DEBT-0036`. Stroke sample copy bounds, live face
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dirty-box accumulation, and preview padding region math now live as tested
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`pp_paint_renderer` planners while retained Canvas/preview code still owns GL
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ordering, RTT/texture binding, history mutation, and final dirty state storage.
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`NodeStrokePreview` also now consumes a tested preview composite sequence plan
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for mixer intent, and retained preview background capture, composite input
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binding/draw, and preview texture copy are centralized behind
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`legacy_canvas_stroke_preview_services.h`.
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It also owns renderer API texture-format to
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OpenGL internal/pixel/component token mapping, including depth-stencil formats,
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for future backend texture objects. `Texture2D` 2D texture binding, upload,
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