refactor font loading
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@@ -60,7 +60,7 @@ void NodeDialogOpen::init_controls()
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{
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current = nullptr;
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auto image_tex = find<NodeImageTexture>("thumb-tex");
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image_tex->tex.destroy();
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image_tex->tex.reset();
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}
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Asset::delete_file(path);
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msgbox->destroy();
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@@ -83,8 +83,8 @@ void NodeDialogOpen::init_controls()
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return;
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Image thumb = Canvas::I->thumbnail_read(target->m_path);
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auto image_tex = find<NodeImageTexture>("thumb-tex");
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image_tex->tex.destroy();
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image_tex->tex.create(thumb);
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image_tex->tex = std::make_shared<Texture2D>();
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image_tex->tex->create(thumb);
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selected_path = target->m_path;
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selected_file = target->m_file_name;
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selected_name = selected_file.substr(0, selected_file.length() - strlen(".ppi"));
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