add wet parameter, fix selection mask modes
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@@ -148,6 +148,8 @@ public:
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glm::vec3& hit_pos, glm::vec2& fb_pos, glm::vec3& hit_normal, int& out_plane_id);
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bool point_trace_plane(glm::vec2 loc, glm::vec3& ray_origin, glm::vec3& ray_dir,
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glm::vec3& hit_pos, glm::vec3& hit_normal, glm::vec2& hit_fb_pos, int plane_id);
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std::vector<ui::Shape::vertex_t> triangulate(const std::vector<std::shared_ptr<p2t::Point>>& points);
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void project2Dpoints(std::vector<ui::Shape::vertex_t>& vertices);
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};
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class ActionStroke : public Action
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