add wet parameter, fix selection mask modes

This commit is contained in:
2017-10-27 00:47:48 +01:00
parent b40a5b656b
commit c8e115774f
12 changed files with 336 additions and 156 deletions

View File

@@ -148,6 +148,8 @@ public:
glm::vec3& hit_pos, glm::vec2& fb_pos, glm::vec3& hit_normal, int& out_plane_id);
bool point_trace_plane(glm::vec2 loc, glm::vec3& ray_origin, glm::vec3& ray_dir,
glm::vec3& hit_pos, glm::vec3& hit_normal, glm::vec2& hit_fb_pos, int plane_id);
std::vector<ui::Shape::vertex_t> triangulate(const std::vector<std::shared_ptr<p2t::Point>>& points);
void project2Dpoints(std::vector<ui::Shape::vertex_t>& vertices);
};
class ActionStroke : public Action