add jpg library, export as jpg, export animation frames, add pressure support on mac
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@@ -165,7 +165,7 @@ ui::StrokeSample ui::Stroke::randomize_sample(const glm::vec2& pos, float pressu
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s.angle = (m_brush.m_tip_angle + rnd_nor() * m_brush.m_jitter_angle) * (float)(M_PI * 2.0);
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s.pos = pos + (rnd_vec() * m_brush.m_jitter_spread * 100.f);
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s.size = 100.f * m_brush.m_tip_size * (1.f - rnd_nor() * m_brush.m_jitter_scale);
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s.flow = m_brush.m_tip_flow * (1.f - rnd_nor() * m_brush.m_jitter_flow);
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s.flow = m_brush.m_tip_flow * (1.f - rnd_nor() * m_brush.m_jitter_flow) * pressure;
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return s;
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}
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std::vector<ui::StrokeSample> ui::Stroke::compute_samples()
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