add jpg library, export as jpg, export animation frames, add pressure support on mac

This commit is contained in:
2017-05-16 21:55:51 +01:00
parent a5c79d5ad8
commit c987b19c83
22 changed files with 11025 additions and 28 deletions

View File

@@ -599,9 +599,12 @@ void ui::Canvas::export_equirectangular(std::string data_path)
auto latlong_data = std::make_unique<uint8_t[]>(m_latlong.bytes());
m_latlong.readTextureData(latlong_data.get());
static char name[128];
sprintf(name, "%s/latlong.png", data_path.c_str());
sprintf(name, "%s/latlong.jpg", data_path.c_str());
LOG("writing %s", name);
int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
jpge::params params;
params.m_quality = 100;
bool saved = jpge::compress_image_to_jpeg_file(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), params);
//int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
}
glDeleteTextures(1, &cube_id);
@@ -626,7 +629,6 @@ void ui::Canvas::export_anim(std::string data_path)
// prepare common states
glViewport(0, 0, m_width, m_height);
glDisable(GL_BLEND);
glActiveTexture(GL_TEXTURE0);
RTT m_latlong;
m_latlong.create(m_width * 4, m_height * 2); // NOTE: w and h must be equal to make sense
@@ -646,19 +648,58 @@ void ui::Canvas::export_anim(std::string data_path)
};
for (auto layer_index : m_order)
{
glViewport(0, 0, m_width, m_height);
for (int i = 0; i < 6; i++)
{
m_layers[layer_index].m_rtt[i].bindFramebuffer();
m_tmp[i].bindFramebuffer();
m_tmp[i].clear({ 1, 1, 1, 1 });
ui::ShaderManager::use(kShader::Checkerboard);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
m_plane.draw_fill();
// copy to tmp2 for layer blending
glActiveTexture(GL_TEXTURE0); // TODO: maybe remove this line
m_tex2[i].bind();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height);
m_tex2[i].unbind();
m_layers[layer_index].m_rtt[i].bindTexture();
glActiveTexture(GL_TEXTURE1);
m_tex2[i].bind();
m_sampler.bind(0);
m_sampler_bg.bind(1);
ShaderManager::use(ui::kShader::StrokeLayer);
ShaderManager::u_int(kShaderUniform::TexBG, 1);
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
m_plane.draw_fill();
m_sampler.unbind();
m_sampler_bg.unbind();
m_tex2[i].unbind();
glActiveTexture(GL_TEXTURE0);
m_layers[layer_index].m_rtt[i].unbindTexture();
// copy result to cubemap
glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
glCopyTexImage2D(faces[i], 0, GL_RGBA8, 0, 0, m_width, m_height, 0);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
m_layers[layer_index].m_rtt[i].unbindFramebuffer();
m_tmp[i].unbindFramebuffer();
// m_layers[layer_index].m_rtt[i].bindFramebuffer();
// // copy result to cubemap
// glBindTexture(GL_TEXTURE_CUBE_MAP, cube_id);
// glCopyTexImage2D(faces[i], 0, GL_RGBA8, 0, 0, m_width, m_height, 0);
// glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
// m_layers[layer_index].m_rtt[i].unbindFramebuffer();
}
glViewport(0, 0, m_latlong.getWidth(), m_latlong.getHeight());
m_latlong.clear({ 1, 1, 1, 1 });
glActiveTexture(GL_TEXTURE0);
m_latlong.bindFramebuffer();
m_latlong.clear({ 1, 1, 1, 1 });
ui::ShaderManager::use(kShader::Equirect);
ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ui::ShaderManager::u_int(kShaderUniform::Tex, 0);
@@ -672,9 +713,12 @@ void ui::Canvas::export_anim(std::string data_path)
auto latlong_data = std::make_unique<uint8_t[]>(m_latlong.bytes());
m_latlong.readTextureData(latlong_data.get());
static char name[128];
sprintf(name, "%s/latlong-frame%02d.png", data_path.c_str(), layer_index);
sprintf(name, "%s/latlong-frame%02d.jpg", data_path.c_str(), layer_index);
LOG("writing %s", name);
int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
//int ret = stbi_write_png(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), m_latlong.stride());
jpge::params params;
params.m_quality = 100;
bool saved = jpge::compress_image_to_jpeg_file(name, m_latlong.getWidth(), m_latlong.getHeight(), 4, latlong_data.get(), params);
}
}