Add roadmap finalization task audit

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2026-06-14 10:43:37 +02:00
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commit c9fb9fa986
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# PanoPainter Modernization Roadmap
Status: live
Last updated: 2026-06-13
Last updated: 2026-06-14
This is the living roadmap for modernizing PanoPainter into independently
testable C++23 components while retaining all existing functionality. Keep this
@@ -62,6 +62,13 @@ queue, blocked queue, validation commands, and completion rules. Do not move the
percentage for a narrowed adapter or added planner unless a task in that file is
marked `Done` with validation and a debt/roadmap update.
The 2026-06-14 planning audit added measurable blockers for roadmap
finalization: component boundary self-tests (`ARCH-001`), renderer backend
contract freeze and conformance (`RND-007`, `RND-008`), opt-in Vulkan/Metal lab
targets (`RND-009`, `RND-010`), UI thread-affinity and checked-handle migration
(`UI-001`, `UI-002`), render/UI queue race coverage (`APP-001`), package gates
for backend/UI work (`PLT-010`), and historical task cleanup (`AUD-001`).
Recent 2026-06-13 retained preview reductions continue to narrow DEBT-0036:
`NodeStrokePreview::draw_stroke_immediate()` now also routes
feedback/material/composite planning and stroke-shader uniform assembly through
@@ -1829,6 +1836,11 @@ Gate:
Goal: prepare Vulkan and Metal without destabilizing the OpenGL parity path.
Status: not started. Do not start production Vulkan or Metal work until
`RND-007` and `RND-008` freeze and validate the renderer API backend contract.
`RND-009` and `RND-010` are opt-in lab targets only and must stay outside the
production app path.
Implementation tasks:
- Create non-default targets only after OpenGL backend parity: