restore use fragcoord to fix import/transform

This commit is contained in:
2019-02-26 00:30:10 +01:00
parent d3768f43c9
commit cbfcd66bfc
8 changed files with 13 additions and 13 deletions

View File

@@ -101,7 +101,7 @@ void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat
ShaderManager::u_float(kShaderUniform::Alpha, canvas->m_canvas->m_layers[layer_index]->m_opacity);
ShaderManager::u_int(kShaderUniform::Lock, canvas->m_canvas->m_layers[layer_index]->m_alpha_locked);
ShaderManager::u_int(kShaderUniform::Mask, canvas->m_canvas->m_smask_active);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, true);
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, b->m_pattern_enabled && !b->m_pattern_eachsample);

View File

@@ -251,7 +251,7 @@ void Canvas::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2& bb_sz)
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::Lock, false/*m_layers[layer_index]->m_alpha_locked*/);
ShaderManager::u_int(kShaderUniform::Mask, false/*m_smask_active*/);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
@@ -803,7 +803,7 @@ void Canvas::stroke_commit()
ShaderManager::u_vec2(kShaderUniform::Resolution, m_size);
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::Mask, m_smask_active);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::UseDual, b->m_dual_enabled);
@@ -1024,7 +1024,7 @@ void Canvas::layer_merge(int source_idx, int dest_idx) // m_layer index
ShaderManager::u_float(kShaderUniform::PatternAlpha, 0);
ShaderManager::u_float(kShaderUniform::Alpha, m_layers[source_idx]->m_opacity);
ShaderManager::u_int(kShaderUniform::Lock, false);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
ShaderManager::u_int(kShaderUniform::BlendMode, m_layers[source_idx]->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::UseDual, false);

View File

@@ -1156,11 +1156,11 @@ void CanvasModeTransform::leave()
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::UseFragcoord, true);
ShaderManager::u_int(kShaderUniform::Lock, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, false);

View File

@@ -217,7 +217,7 @@ void NodeCanvas::draw()
ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index]->m_opacity);
ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[layer_index]->m_alpha_locked);
ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, true);
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
ShaderManager::u_int(kShaderUniform::UseDual, b->m_dual_enabled);

View File

@@ -83,7 +83,7 @@ void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::Lock, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));
ShaderManager::u_int(kShaderUniform::UseDual, b->m_dual_enabled);
@@ -404,7 +404,7 @@ void NodeStrokePreview::draw_stroke()
ShaderManager::u_int(kShaderUniform::TexPattern, 4);
ShaderManager::u_vec2(kShaderUniform::Resolution, size);
ShaderManager::u_float(kShaderUniform::Alpha, 1);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));

View File

@@ -439,7 +439,7 @@ bool check_uniform_uniqueness()
const_hash("patt_blend_mode"),
const_hash("colorize"),
const_hash("dual_alpha"),
const_hash("draw_on_screen"),
const_hash("use_fragcoord"),
};
std::sort(v.begin(), v.end());
int last = 0;

View File

@@ -46,7 +46,7 @@ enum class kShaderUniform : uint16_t
PatternBlendMode = const_hash("patt_blend_mode"),
Colorize = const_hash("colorize"),
DualAlpha = const_hash("dual_alpha"),
DrawOnScreen = const_hash("draw_on_screen"),
UseFragcoord = const_hash("use_fragcoord"),
};
enum class kShader : uint16_t