restore use fragcoord to fix import/transform

This commit is contained in:
2019-02-26 00:30:10 +01:00
parent d3768f43c9
commit cbfcd66bfc
8 changed files with 13 additions and 13 deletions

View File

@@ -1156,11 +1156,11 @@ void CanvasModeTransform::leave()
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_int(kShaderUniform::TexStroke, 1);
ShaderManager::u_float(kShaderUniform::Alpha, 1);
ShaderManager::u_int(kShaderUniform::UseFragcoord, true);
ShaderManager::u_int(kShaderUniform::Lock, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, false);
ShaderManager::u_int(kShaderUniform::UseDual, false);
ShaderManager::u_int(kShaderUniform::UsePattern, false);