restore use fragcoord to fix import/transform
This commit is contained in:
@@ -217,7 +217,7 @@ void NodeCanvas::draw()
|
||||
ShaderManager::u_float(kShaderUniform::Alpha, m_canvas->m_layers[layer_index]->m_opacity);
|
||||
ShaderManager::u_int(kShaderUniform::Lock, m_canvas->m_layers[layer_index]->m_alpha_locked);
|
||||
ShaderManager::u_int(kShaderUniform::Mask, m_canvas->m_smask_active);
|
||||
//ShaderManager::u_int(kShaderUniform::DrawOnScreen, true);
|
||||
ShaderManager::u_int(kShaderUniform::UseFragcoord, false);
|
||||
ShaderManager::u_int(kShaderUniform::BlendMode, b->m_blend_mode);
|
||||
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp_z);
|
||||
ShaderManager::u_int(kShaderUniform::UseDual, b->m_dual_enabled);
|
||||
|
||||
Reference in New Issue
Block a user