add ui and viewport scale option, fix combobox items height from parent
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@@ -44,7 +44,7 @@ void NodeComboBox::loaded()
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auto btn = popup->add_child<NodeButton>();
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btn->m_text->set_text(m_data[i].c_str());
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btn->m_border->SetWidthP(100.f);
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btn->m_border->SetHeight(30.f);
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btn->m_border->SetHeight(GetHeight());
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int index = (int)m_items.size();
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if (index == m_current_index)
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m_selected_child_index = popup->get_child_index(btn);
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@@ -62,8 +62,8 @@ void NodeComboBox::loaded()
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}
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float offset = 0;
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for (int i = 0; i <= m_selected_child_index; i++)
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offset += (m_data[i] == "-") ? 5.f : 30.f;
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float height = m_items.size() * 30.f + (m_data.size() - m_items.size()) * 5.f; // add items and separators
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offset += (m_data[i] == "-") ? 5.f : GetHeight();
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float height = m_items.size() * GetHeight() + (m_data.size() - m_items.size()) * 5.f; // add items and separators
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glm::vec2 pos = m_pos + glm::vec2(0, m_size.y - offset);
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auto screen = root()->m_size;
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if ((pos.y + height) > screen.y) pos.y = screen.y - height;
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@@ -109,3 +109,8 @@ void NodeComboBox::set_index(int index)
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//if (on_select)
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// on_select(this, index);
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}
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float NodeComboBox::get_float(int index) const noexcept
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{
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return std::stof(m_data[index]);
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}
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