Map render pass clear values to OpenGL

This commit is contained in:
2026-06-02 20:35:28 +02:00
parent c18297f221
commit cc33fbdde2
5 changed files with 68 additions and 2 deletions

View File

@@ -201,7 +201,7 @@ Known local toolchain state:
framebuffer targets, binding queries, attachment points, and completion
status used by `RTT::create` and framebuffer bind/restore paths, plus RTT
clear color/depth masks, renderer API render-pass color/depth/stencil
clear-mask mapping, and color-write-mask query tokens. `RTT` no longer
clear-mask and clear-value mapping, and color-write-mask query tokens. `RTT` no longer
spells GL enum names directly. It also
validates renderer API primitive-topology to OpenGL draw-mode mapping, Shape
index-type, fill/stroke primitive-mode, buffer target, static upload usage,

View File

@@ -455,7 +455,7 @@ render-target texture parameters, texture/renderbuffer targets, depth format,
framebuffer targets, binding queries, attachment points, and completion status
used by `RTT::create` and framebuffer bind/restore paths, also live in
`pp_renderer_gl`. RTT clear color/depth masks, renderer API render-pass
color/depth/stencil clear-mask mapping, and color-write-mask query tokens also
color/depth/stencil clear-mask and clear-value mapping, and color-write-mask query tokens also
live in `pp_renderer_gl`. `RTT` no longer spells GL enum names directly.
Renderer API primitive-topology to OpenGL draw-mode mapping, mesh index-type
and primitive-mode decisions used by legacy `Shape` drawing, plus Shape buffer