Map render pass clear values to OpenGL
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@@ -72,6 +72,12 @@ struct OpenGlColorWriteMask {
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std::uint8_t a = 0;
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};
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struct OpenGlClearValues {
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std::array<float, 4> color {};
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float depth = 1.0F;
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std::uint8_t stencil = 0;
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};
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struct OpenGlBlendState {
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std::uint8_t enabled = 0;
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std::uint32_t source_color_factor = 0;
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@@ -153,6 +159,8 @@ struct OpenGlWindowsWglContextConfig {
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[[nodiscard]] std::uint32_t framebuffer_stencil_buffer_mask() noexcept;
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[[nodiscard]] std::uint32_t clear_mask_for_render_pass(
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pp::renderer::RenderPassDesc desc) noexcept;
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[[nodiscard]] OpenGlClearValues clear_values_for_render_pass(
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pp::renderer::RenderPassDesc desc) noexcept;
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[[nodiscard]] std::uint32_t color_write_mask_query() noexcept;
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[[nodiscard]] std::uint32_t framebuffer_blit_filter(bool linear) noexcept;
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[[nodiscard]] OpenGlEnumMapping blit_filter_for_renderer_filter(
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