Map renderer color write masks to OpenGL

This commit is contained in:
2026-06-02 20:15:56 +02:00
parent 77c2a68cc5
commit cc4eaef3e6
5 changed files with 48 additions and 4 deletions

View File

@@ -215,8 +215,9 @@ Known local toolchain state:
queries, active-uniform count query, and matrix-uniform transpose token used
by legacy `Shader` creation also live here. Renderer API blend factor/op to
OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
stays distinguishable from unsupported enum values. Renderer API depth
compare-op to OpenGL depth-function mapping is tested here too. `Shader` no longer spells GL enum
stays distinguishable from unsupported enum values. Renderer API blend-state
color-write masks and depth compare-op to OpenGL depth-function mapping are
tested here too. `Shader` no longer spells GL enum
names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
mapping used by `Shader` active-uniform discovery and the uniform uniqueness
check. App OpenGL initialization debug severity, debug output, GL info string,

View File

@@ -473,8 +473,8 @@ count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
and are consumed by legacy `Shader` creation. Renderer API blend factor/op to
OpenGL token mapping also lives in `pp_renderer_gl`, with explicit support flags
so `GL_ZERO` remains distinguishable from unsupported enum values. Renderer API
depth compare-op to OpenGL depth-function mapping also lives in
`pp_renderer_gl`. Shader uniform hashing, catalog
blend-state color-write masks and depth compare-op to OpenGL depth-function
mapping also live in `pp_renderer_gl`. Shader uniform hashing, catalog
validation, active-uniform mapping, and the legacy uniform uniqueness check now
delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
directly. App OpenGL initialization debug severity, debug output, GL info