Map renderer color write masks to OpenGL
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@@ -215,8 +215,9 @@ Known local toolchain state:
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queries, active-uniform count query, and matrix-uniform transpose token used
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by legacy `Shader` creation also live here. Renderer API blend factor/op to
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OpenGL token mapping is tested here with explicit support flags so `GL_ZERO`
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stays distinguishable from unsupported enum values. Renderer API depth
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compare-op to OpenGL depth-function mapping is tested here too. `Shader` no longer spells GL enum
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stays distinguishable from unsupported enum values. Renderer API blend-state
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color-write masks and depth compare-op to OpenGL depth-function mapping are
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tested here too. `Shader` no longer spells GL enum
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names directly. It also owns the PanoPainter shader uniform catalog and legacy hash
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mapping used by `Shader` active-uniform discovery and the uniform uniqueness
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check. App OpenGL initialization debug severity, debug output, GL info string,
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@@ -473,8 +473,8 @@ count query, and matrix-uniform transpose token also live in `pp_renderer_gl`
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and are consumed by legacy `Shader` creation. Renderer API blend factor/op to
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OpenGL token mapping also lives in `pp_renderer_gl`, with explicit support flags
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so `GL_ZERO` remains distinguishable from unsupported enum values. Renderer API
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depth compare-op to OpenGL depth-function mapping also lives in
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`pp_renderer_gl`. Shader uniform hashing, catalog
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blend-state color-write masks and depth compare-op to OpenGL depth-function
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mapping also live in `pp_renderer_gl`. Shader uniform hashing, catalog
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validation, active-uniform mapping, and the legacy uniform uniqueness check now
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delegate to `pp_renderer_gl` as well. `Shader` no longer spells GL enum names
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directly. App OpenGL initialization debug severity, debug output, GL info
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