Route stroke preview mixer composite through service

This commit is contained in:
2026-06-13 04:43:51 +02:00
parent c810cc178b
commit cc67159784
3 changed files with 30 additions and 25 deletions

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@@ -18,6 +18,11 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview::stroke_draw_mix`
now reuses `legacy_canvas_stroke_composite_services.h` for mixer-pass
`kShader::CompDraw` binding and composite/pattern/dual uniform writes.
Mixer framebuffer, scissor/capability state, texture binding, and draw/copy
ordering remain retained legacy execution.
- 2026-06-13: DEBT-0036 was narrowed again. `NodeStrokePreview` final preview
background capture, composite input binding/draw, and preview texture copy now
route through `legacy_canvas_stroke_preview_services.h`, with semantic preview

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@@ -1362,7 +1362,8 @@ ordering, RTT/texture binding, history mutation, and final dirty state storage.
`NodeStrokePreview` also now consumes a tested preview composite sequence plan
for mixer intent, and retained preview background capture, composite input
binding/draw, and preview texture copy are centralized behind
`legacy_canvas_stroke_preview_services.h`.
`legacy_canvas_stroke_preview_services.h`. Preview mixer-pass `CompDraw` setup
now also reuses `legacy_canvas_stroke_composite_services.h`.
It also owns renderer API texture-format to
OpenGL internal/pixel/component token mapping, including depth-stencil formats,
for future backend texture objects. `Texture2D` 2D texture binding, upload,