fix merge layers with layer opacity

This commit is contained in:
2018-05-10 16:34:43 +02:00
parent c4f304f7bc
commit cdbe2d37b7

View File

@@ -684,7 +684,7 @@ void ui::Canvas::layer_merge(int source_idx, int dest_idx) // m_layer index
ui::ShaderManager::use(kShader::CompDraw);
ui::ShaderManager::u_int(kShaderUniform::Tex, 0); // dest
ui::ShaderManager::u_int(kShaderUniform::TexStroke, 1); // source
ui::ShaderManager::u_float(kShaderUniform::Alpha, 1);
ui::ShaderManager::u_float(kShaderUniform::Alpha, m_layers[source_idx].m_opacity);
ui::ShaderManager::u_int(kShaderUniform::Lock, false);
ui::ShaderManager::u_int(kShaderUniform::BlendMode, 0); // TODO: defaulted to normal, change to layer blend mode when implemented
ui::ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f, .5f, -1.f, 1.f));