fix stroke preview mixer render, add curve to mixer slider
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@@ -391,6 +391,18 @@ void NodeStrokePreview::draw_stroke_immediate()
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
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}
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// CHEKCERBOARD
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// copy background color to tex2
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, b->m_tip_mix > 0.f || b->m_blend_mode != 0);
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float aspect = size.x / size.y;
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f / aspect, .5f / aspect, -1.f, 1.f));
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m_plane.draw_fill();
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//m_rtt.clear({ .3f, .3f, .3f, 1.f });
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m_tex_background.bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
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// DRAW MAIN BRUSH
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ShaderManager::use(kShader::Stroke);
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@@ -435,18 +447,6 @@ void NodeStrokePreview::draw_stroke_immediate()
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m_tex.bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
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// CHEKCERBOARD
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// copy background color to tex2
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ShaderManager::use(kShader::Checkerboard);
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ShaderManager::u_int(kShaderUniform::Colorize, b->m_tip_mix > 0.f || b->m_blend_mode != 0);
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float aspect = size.x / size.y;
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ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho(-.5f, .5f, -.5f / aspect, .5f / aspect, -1.f, 1.f));
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m_plane.draw_fill();
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//m_rtt.clear({ .3f, .3f, .3f, 1.f });
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m_tex_background.bind();
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glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, size.x, size.y);
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// COMPOSITE
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ShaderManager::use(kShader::CompDraw);
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