fix polygon selection and add steam deploy script
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@@ -706,7 +706,7 @@ void CanvasModeMaskLine::leave(kCanvasMode next)
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{
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if (next != kCanvasMode::Draw && next != kCanvasMode::Erase && next != kCanvasMode::Line)
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{
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m_points2d.clear();
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m_points.clear();
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m_active_tool = false;
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Canvas::I->m_smask_active = false;
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}
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@@ -1355,6 +1355,7 @@ void CanvasModeTransform::leave(kCanvasMode next)
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layer->optimize();
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//auto m = static_cast<CanvasModeMaskFree*>(Canvas::I->modes[(int)kCanvasMode::MaskFree][0]);
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//m->clear();
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Canvas::I->draw_merge();
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}
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void CanvasModeTransform::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
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