fix polygon selection and add steam deploy script

This commit is contained in:
2019-05-02 18:00:59 +02:00
parent 54c0df9ed6
commit d03f5441b0
6 changed files with 72 additions and 1 deletions

View File

@@ -706,7 +706,7 @@ void CanvasModeMaskLine::leave(kCanvasMode next)
{
if (next != kCanvasMode::Draw && next != kCanvasMode::Erase && next != kCanvasMode::Line)
{
m_points2d.clear();
m_points.clear();
m_active_tool = false;
Canvas::I->m_smask_active = false;
}
@@ -1355,6 +1355,7 @@ void CanvasModeTransform::leave(kCanvasMode next)
layer->optimize();
//auto m = static_cast<CanvasModeMaskFree*>(Canvas::I->modes[(int)kCanvasMode::MaskFree][0]);
//m->clear();
Canvas::I->draw_merge();
}
void CanvasModeTransform::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)