fix polygon selection and add steam deploy script
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13
steam/build.bat
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13
steam/build.bat
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@echo off
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mkdir content
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xcopy /I /D /Y /S "..\x64\Release\*.dll" content
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xcopy /I /D /Y /S "..\data\*" content\data\
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for /f %%i in ('git rev-parse --abbrev-ref HEAD') do set BRANCH=%%i
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for /f %%i in ('git log "--pretty=format:%%h" -n 1') do set HASH=%%i
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for /f %%i in ('git rev-list --count HEAD') do set COUNT=%%i
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for /f %%i in ('git describe --tags "--abbrev=0"') do set TAG=%%i
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set VERSION=%TAG%.%COUNT% (%HASH%-%BRANCH%)
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echo Building version %VERSION%
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set /p ID=<steamid.txt
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steamcmd.exe +login %ID% +drm_wrap 954880 "%~dp0..\x64\Release\PanoPainter.exe" "%~dp0content\PanoPainter.exe" drmtoolp 0 +run_app_build -desc "%VERSION%" "%~dp0scripts\app_build_954880.vdf" +quit
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pause
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15
steam/scripts/app_build_954880.vdf
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15
steam/scripts/app_build_954880.vdf
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"appbuild"
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{
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"appid" "954880"
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"desc" "Your build description here" // description for this build
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"buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file
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"contentroot" "..\content\" // root content folder, relative to location of this file
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"setlive" "" // branch to set live after successful build, non if empty
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"preview" "0" // to enable preview builds
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"local" "" // set to flie path of local content server
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"depots"
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{
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"954881" "depot_build_954881.vdf"
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}
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}
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31
steam/scripts/depot_build_954881.vdf
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31
steam/scripts/depot_build_954881.vdf
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"DepotBuildConfig"
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{
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// Set your assigned depot ID here
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"DepotID" "954881"
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// Set a root for all content.
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// All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths)
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// will be resolved relative to this root.
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// If you don't define ContentRoot, then it will be assumed to be
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// the location of this script file, which probably isn't what you want
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// "ContentRoot" "D:\MyGame\rel\master\"
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// include all files recursivley
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"FileMapping"
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{
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// This can be a full path, or a path relative to ContentRoot
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"LocalPath" "*"
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// This is a path relative to the install folder of your game
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"DepotPath" "."
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// If LocalPath contains wildcards, setting this means that all
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// matching files within subdirectories of LocalPath will also
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// be included.
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"recursive" "1"
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}
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// but exclude all symbol files
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// This can be a full path, or a path relative to ContentRoot
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"FileExclusion" "*.pdb"
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}
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