Route grid render state through GL backend
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@@ -1102,6 +1102,9 @@ readback formats, sampler filters, depth/blend state, depth clears, viewport
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queries, color-mask booleans, active texture units, and float render-target
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formats to `pp_renderer_gl`, and its CPU lightmap row dispatch now uses the
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shared legacy `parallel_for` helper rather than platform-specific worker APIs.
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Its live heightmap draw and bake paths now execute depth/blend state changes,
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depth clears, color-write-mask toggles, active texture selection, and bake
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viewport changes through tested `pp_renderer_gl` dispatch adapters.
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
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error codes, state queries, framebuffer targets, texture binding targets, and
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active texture units to `pp_renderer_gl`.
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@@ -2050,6 +2053,10 @@ Results:
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active texture units, viewport execution, color clears, and cube-face
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framebuffer-to-texture copies through tested renderer GL backend dispatch
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contracts.
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- `NodePanelGrid` live heightmap drawing and bake setup now route depth/blend
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state, depth clears, color-write-mask toggles, active texture selection, and
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bake viewport execution through tested renderer GL backend dispatch
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contracts.
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- Canvas draw-merge shader-blend selection now consumes the extracted
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`pp_paint_renderer` stroke composite planner for current layer and primary
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brush blend modes, while preserving legacy OpenGL compositing execution under
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