Move font render mapping to renderer gl
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@@ -161,7 +161,10 @@ Known local toolchain state:
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the legacy convert command and resize path. App clear color-buffer masks,
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default framebuffer binding, scissor state, and sampler filter/wrap tokens
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also consume the backend mapping. OpenGL extension enumeration query tokens
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used before runtime capability detection are cataloged here.
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used before runtime capability detection are cataloged here. Legacy font
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atlas texture formats, text mesh buffer targets, attribute component and
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normalization tokens, draw primitive/index type, upload usage, and active
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texture unit selection also consume the backend mapping.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -426,7 +426,11 @@ and UI render-target RGBA8 format tokens are now also cataloged and tested in
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backend-owned mapping. App clear color-buffer masks, default framebuffer
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binding, scissor state, and sampler filter/wrap tokens now share that backend
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mapping too. OpenGL extension enumeration query tokens used before runtime
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capability detection also live in `pp_renderer_gl`. The existing renderer classes are not yet fully
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capability detection also live in `pp_renderer_gl`. Legacy font atlas texture
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formats, text mesh buffer targets, attribute component/normalization, draw
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primitive/index type, upload usage, and active texture unit selection also
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delegate to `pp_renderer_gl`; `Font` no longer spells GL enum names directly.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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Implementation tasks:
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