Move font render mapping to renderer gl
This commit is contained in:
@@ -426,7 +426,11 @@ and UI render-target RGBA8 format tokens are now also cataloged and tested in
|
||||
backend-owned mapping. App clear color-buffer masks, default framebuffer
|
||||
binding, scissor state, and sampler filter/wrap tokens now share that backend
|
||||
mapping too. OpenGL extension enumeration query tokens used before runtime
|
||||
capability detection also live in `pp_renderer_gl`. The existing renderer classes are not yet fully
|
||||
capability detection also live in `pp_renderer_gl`. Legacy font atlas texture
|
||||
formats, text mesh buffer targets, attribute component/normalization, draw
|
||||
primitive/index type, upload usage, and active texture unit selection also
|
||||
delegate to `pp_renderer_gl`; `Font` no longer spells GL enum names directly.
|
||||
The existing renderer classes are not yet fully
|
||||
behind the renderer interfaces.
|
||||
|
||||
Implementation tasks:
|
||||
|
||||
Reference in New Issue
Block a user