Move font render mapping to renderer gl
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@@ -91,6 +91,7 @@ constexpr std::uint32_t gl_texture_wrap_r = 0x8072U;
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constexpr std::uint32_t gl_texture_border_color = 0x1004U;
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constexpr std::uint32_t gl_repeat = 0x2901U;
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constexpr std::uint32_t gl_clamp_to_edge = 0x812FU;
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constexpr std::uint32_t gl_texture0 = 0x84C0U;
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constexpr std::uint32_t gl_pixel_pack_buffer = 0x88EBU;
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constexpr std::uint32_t gl_pixel_unpack_buffer = 0x88ECU;
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constexpr std::uint32_t gl_stream_read = 0x88E1U;
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@@ -539,6 +540,11 @@ std::uint32_t repeat_texture_wrap() noexcept
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return gl_repeat;
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}
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std::uint32_t active_texture_unit(std::uint32_t unit_index) noexcept
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{
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return gl_texture0 + unit_index;
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}
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std::uint32_t texture_cube_map_target() noexcept
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{
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return gl_texture_cube_map;
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