Extract file menu binding and Win32 splash helper
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@@ -271,7 +271,7 @@ targets look like helpers under one old monolith.
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Status: In Progress
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Why now:
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`src/app_layout.cpp` is still a 1498-line mixed file that builds menus,
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`src/app_layout.cpp` is still a 1360-line mixed file that builds menus,
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attaches callbacks, computes planner inputs, and mutates UI state directly.
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Current slice:
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@@ -279,6 +279,10 @@ Current slice:
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now lives in `src/app_layout_tools_menu.cpp`, and `App::init_menu_tools()`
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is now a thin call-through, but file/about/layer/sidebar and broader layout
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composition are still inline in `src/app_layout.cpp`.
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- File-menu UI binding, including the export submenu wiring, now also lives in
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`src/app_layout_file_menu.cpp`, and `App::init_menu_file()` is now a thin
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call-through, but about/layer/sidebar and broader layout composition are
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still inline in `src/app_layout.cpp`.
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Write scope:
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- `src/app_layout.cpp`
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@@ -392,6 +396,9 @@ Current slice:
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- `main.cpp` Win32 window handles, GL task/mutex state, splash-dialog state,
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stylus timers, and VR worker state now sit behind one retained local state
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object instead of separate file-scope globals
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- the splash-screen dialog loop, HWND ownership, and bitmap setup now also live
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in `src/platform_windows/windows_splash.cpp` instead of `src/main.cpp`, and
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`main.cpp` now just owns the helper lifecycle
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- Win32 async GL/context lock state now lives in
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`src/platform_windows/windows_platform_services.cpp` instead of `main.cpp`
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retained state, and `main.cpp` only seeds that platform-owned context handle
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