add iOS support
This commit is contained in:
17
PanoPainter/AppDelegate.h
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17
PanoPainter/AppDelegate.h
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//
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// AppDelegate.h
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// PanoPainter
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//
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// Created by Omar Mohamed Ali Mudhir on 07/05/17.
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// Copyright © 2017 Omar Mohamed Ali Mudhir. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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@interface AppDelegate : UIResponder <UIApplicationDelegate>
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@property (strong, nonatomic) UIWindow *window;
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@end
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45
PanoPainter/AppDelegate.m
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45
PanoPainter/AppDelegate.m
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//
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// AppDelegate.m
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// PanoPainter
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//
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// Created by Omar Mohamed Ali Mudhir on 07/05/17.
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// Copyright © 2017 Omar Mohamed Ali Mudhir. All rights reserved.
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//
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#import "AppDelegate.h"
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@interface AppDelegate ()
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@end
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// Override point for customization after application launch.
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return YES;
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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@end
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73
PanoPainter/Assets.xcassets/AppIcon.appiconset/Contents.json
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73
PanoPainter/Assets.xcassets/AppIcon.appiconset/Contents.json
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{
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"images" : [
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{
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"idiom" : "iphone",
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"size" : "29x29",
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"scale" : "2x"
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},
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{
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"idiom" : "iphone",
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"size" : "29x29",
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"scale" : "3x"
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},
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{
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"idiom" : "iphone",
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"size" : "40x40",
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"scale" : "2x"
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},
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{
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"idiom" : "iphone",
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"size" : "40x40",
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"scale" : "3x"
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},
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{
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"idiom" : "iphone",
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"size" : "60x60",
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"scale" : "2x"
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},
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{
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"idiom" : "iphone",
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"size" : "60x60",
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"scale" : "3x"
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},
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{
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"idiom" : "ipad",
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"size" : "29x29",
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"scale" : "1x"
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},
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{
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"idiom" : "ipad",
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"size" : "29x29",
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"scale" : "2x"
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},
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{
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"idiom" : "ipad",
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"size" : "40x40",
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"scale" : "1x"
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},
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{
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"idiom" : "ipad",
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"size" : "40x40",
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"scale" : "2x"
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},
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{
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"idiom" : "ipad",
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"size" : "76x76",
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"scale" : "1x"
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},
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{
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"idiom" : "ipad",
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"size" : "76x76",
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"scale" : "2x"
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},
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{
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"idiom" : "ipad",
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"size" : "83.5x83.5",
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"scale" : "2x"
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}
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],
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"info" : {
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"version" : 1,
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"author" : "xcode"
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}
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}
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27
PanoPainter/Base.lproj/LaunchScreen.storyboard
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27
PanoPainter/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9531" systemVersion="15C50" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9529"/>
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</dependencies>
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<scenes>
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<!--View Controller-->
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<scene sceneID="EHf-IW-A2E">
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<objects>
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<viewController id="01J-lp-oVM" sceneMemberID="viewController">
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<layoutGuides>
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<viewControllerLayoutGuide type="top" id="Llm-lL-Icb"/>
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<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
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<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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</objects>
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<point key="canvasLocation" x="53" y="375"/>
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</scene>
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</scenes>
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</document>
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26
PanoPainter/Base.lproj/Main.storyboard
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26
PanoPainter/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9531" systemVersion="15C50" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BV1-FR-VrT">
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9529"/>
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</dependencies>
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<scenes>
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<!--Game View Controller-->
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<scene sceneID="tXr-a1-R10">
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<objects>
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<viewController id="BV1-FR-VrT" customClass="GameViewController" sceneMemberID="viewController">
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<layoutGuides>
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<viewControllerLayoutGuide type="top" id="8aa-yV-Osq"/>
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<viewControllerLayoutGuide type="bottom" id="qHh-Mt-9TT"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="3se-qz-xqx" customClass="GLKView">
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<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" white="0.0" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="SZV-WD-TEh" sceneMemberID="firstResponder"/>
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</objects>
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</scene>
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</scenes>
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</document>
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14
PanoPainter/GameViewController.h
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14
PanoPainter/GameViewController.h
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//
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// GameViewController.h
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// PanoPainter
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//
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// Created by Omar Mohamed Ali Mudhir on 07/05/17.
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// Copyright © 2017 Omar Mohamed Ali Mudhir. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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#import <GLKit/GLKit.h>
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@interface GameViewController : GLKViewController
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@end
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119
PanoPainter/GameViewController.m
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119
PanoPainter/GameViewController.m
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//
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// GameViewController.m
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// PanoPainter
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//
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// Created by Omar Mohamed Ali Mudhir on 07/05/17.
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// Copyright © 2017 Omar Mohamed Ali Mudhir. All rights reserved.
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//
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#include "pch.h"
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#import "GameViewController.h"
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#import <OpenGLES/ES3/glext.h>
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#include "app.h"
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@interface GameViewController () {
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}
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@property (strong, nonatomic) EAGLContext *context;
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator;
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- (void)setupGL;
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- (void)tearDownGL;
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//- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event;
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@end
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@implementation GameViewController
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
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{
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UITouch *touch = [[event allTouches] anyObject];
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CGPoint touchLocation = [touch locationInView:self.view];
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float scale = self.view.contentScaleFactor;
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App::I.mouse_move(touchLocation.x * scale, touchLocation.y * scale);
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}
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- (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator
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{
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App::I.resize(size.width * self.view.contentScaleFactor,
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size.height * self.view.contentScaleFactor);
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}
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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App::I.initLog();
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self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (!self.context) {
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NSLog(@"Failed to create ES context");
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}
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GLKView *view = (GLKView *)self.view;
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view.context = self.context;
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view.drawableDepthFormat = GLKViewDrawableDepthFormat24;
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App::I.width = view.frame.size.width * view.contentScaleFactor;
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App::I.height = view.frame.size.height * view.contentScaleFactor;
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[self setupGL];
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}
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- (void)dealloc
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{
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[self tearDownGL];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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}
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- (void)didReceiveMemoryWarning
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{
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[super didReceiveMemoryWarning];
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if ([self isViewLoaded] && ([[self view] window] == nil)) {
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self.view = nil;
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[self tearDownGL];
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if ([EAGLContext currentContext] == self.context) {
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[EAGLContext setCurrentContext:nil];
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}
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self.context = nil;
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}
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// Dispose of any resources that can be recreated.
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}
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- (BOOL)prefersStatusBarHidden {
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return YES;
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}
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- (void)setupGL
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{
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[EAGLContext setCurrentContext:self.context];
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App::I.init();
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}
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- (void)tearDownGL
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{
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[EAGLContext setCurrentContext:self.context];
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}
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#pragma mark - GLKView and GLKViewController delegate methods
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- (void)update
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{
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}
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- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
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{
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App::I.clear();
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App::I.update(0);
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}
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@end
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49
PanoPainter/Info.plist
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49
PanoPainter/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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<string>Main</string>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>armv7</string>
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</array>
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<key>UIStatusBarHidden</key>
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<true/>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</dict>
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</plist>
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16
PanoPainter/main.m
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16
PanoPainter/main.m
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@@ -0,0 +1,16 @@
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//
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// main.m
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// PanoPainter
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//
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// Created by Omar Mohamed Ali Mudhir on 07/05/17.
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// Copyright © 2017 Omar Mohamed Ali Mudhir. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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#import "AppDelegate.h"
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int main(int argc, char * argv[]) {
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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Reference in New Issue
Block a user