add iOS support
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26
PanoPainter/Base.lproj/Main.storyboard
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26
PanoPainter/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9531" systemVersion="15C50" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BV1-FR-VrT">
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<dependencies>
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<deployment identifier="iOS"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9529"/>
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</dependencies>
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<scenes>
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<!--Game View Controller-->
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<scene sceneID="tXr-a1-R10">
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<objects>
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<viewController id="BV1-FR-VrT" customClass="GameViewController" sceneMemberID="viewController">
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<layoutGuides>
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<viewControllerLayoutGuide type="top" id="8aa-yV-Osq"/>
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<viewControllerLayoutGuide type="bottom" id="qHh-Mt-9TT"/>
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</layoutGuides>
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<view key="view" contentMode="scaleToFill" id="3se-qz-xqx" customClass="GLKView">
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<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" white="0.0" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="SZV-WD-TEh" sceneMemberID="firstResponder"/>
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</objects>
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</scene>
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</scenes>
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</document>
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