add iOS support
This commit is contained in:
@@ -277,10 +277,10 @@ void App::initShaders()
|
||||
"in mediump vec2 uv;\n"
|
||||
"out mediump vec4 frag;\n"
|
||||
"void main(){\n"
|
||||
" const vec4 c1 = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
||||
" const vec4 c2 = vec4(0.9, 0.9, 0.9, 1.0);\n"
|
||||
" vec2 c = floor(fract(uv * 10.0) * 2.0);\n"
|
||||
" float alpha = mix(c.x, 1.0 - c.x, c.y);\n"
|
||||
" const mediump vec4 c1 = vec4(1.0, 1.0, 1.0, 1.0);\n"
|
||||
" const mediump vec4 c2 = vec4(0.9, 0.9, 0.9, 1.0);\n"
|
||||
" mediump vec2 c = floor(fract(uv * 10.0) * 2.0);\n"
|
||||
" mediump float alpha = mix(c.x, 1.0 - c.x, c.y);\n"
|
||||
" frag = mix(c1, c2, alpha);\n"
|
||||
"}";
|
||||
|
||||
@@ -302,11 +302,11 @@ void App::initShaders()
|
||||
"in mediump vec2 uv;\n"
|
||||
"out mediump vec4 frag;\n"
|
||||
"void main(){\n"
|
||||
" float anglex = uv.x;\n"
|
||||
" float angley = uv.y;\n"
|
||||
" float sx = sin(anglex);\n"
|
||||
" float cx = cos(anglex);\n"
|
||||
" vec3 dir = vec3(0.0, 0.0, 0.0);\n"
|
||||
" mediump float anglex = uv.x;\n"
|
||||
" mediump float angley = uv.y;\n"
|
||||
" mediump float sx = sin(anglex);\n"
|
||||
" mediump float cx = cos(anglex);\n"
|
||||
" mediump vec3 dir = vec3(0.0, 0.0, 0.0);\n"
|
||||
" dir.x = sin(angley) * cx;\n"
|
||||
" dir.y = cos(angley);\n"
|
||||
" dir.z = sin(angley) * sx;\n"
|
||||
|
||||
Reference in New Issue
Block a user