add iOS support

This commit is contained in:
2017-05-07 23:49:46 +01:00
parent b50011babf
commit d1ce547abd
16 changed files with 682 additions and 20 deletions

View File

@@ -4,14 +4,28 @@
#define USE_SAMPLER 1
#ifdef __APPLE__
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE && TARGET_IPHONE_SIMULATOR
#define TARGET_OS_IOS 1
#define __IOS__ 1
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
#define SHADER_VERSION "#version 300 es\n"
#elif TARGET_OS_IPHONE
// define something for iphone
#else
#define TARGET_OS_OSX 1
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#define SHADER_VERSION "#version 150\n"
#endif
#include <sys/stat.h>
#include <sys/types.h>
#include <dirent.h>
#define SHADER_VERSION "#version 150\n"
#elif __ANDROID__
#include <EGL/egl.h>
#include <EGL/eglext.h>
@@ -22,7 +36,7 @@
#include <android/log.h>
#include <android_native_app_glue.h>
#define SHADER_VERSION "#version 300 es\n"
#define SHADER_VERSION "#version 300 es\n"
#elif _WIN32
#define _USE_MATH_DEFINES