add Quest single controller support
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@@ -659,7 +659,7 @@ static void engine_draw_frame(struct engine* engine) {
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if (elapsed_1s > 1.f)
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{
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LOG("vr %d fps", rendered_frames);
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//LOG("vr %d fps", rendered_frames);
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elapsed_1s = 0;
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rendered_frames = 0;
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}
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