testing bitmap font generation and draw using stb_truetype
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@@ -104,6 +104,12 @@ void Shader::u_vec4(kShaderUniform id, const glm::vec4& v)
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{
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glUniform4fv(m_umap[id], 1, glm::value_ptr(v));
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}
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void Shader::u_vec2(kShaderUniform id, const glm::vec2& v)
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{
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glUniform2fv(m_umap[id], 1, glm::value_ptr(v));
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}
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void Shader::u_mat4(kShaderUniform id, const glm::mat4& m)
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{
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glUniformMatrix4fv(m_umap[id], 1, GL_FALSE, glm::value_ptr(m));
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@@ -135,6 +141,11 @@ void ShaderManager::u_vec4(kShaderUniform id, const glm::vec4& v)
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m_current->u_vec4(id, v);
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}
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void ShaderManager::u_vec2(kShaderUniform id, const glm::vec2& v)
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{
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m_current->u_vec2(id, v);
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}
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void ShaderManager::u_mat4(kShaderUniform id, const glm::mat4& m)
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{
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m_current->u_mat4(id, m);
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