testing bitmap font generation and draw using stb_truetype

This commit is contained in:
2017-02-02 21:54:48 +00:00
parent 06b19dc596
commit d2f59c3ea1
6 changed files with 97 additions and 16 deletions

View File

@@ -104,6 +104,12 @@ void Shader::u_vec4(kShaderUniform id, const glm::vec4& v)
{
glUniform4fv(m_umap[id], 1, glm::value_ptr(v));
}
void Shader::u_vec2(kShaderUniform id, const glm::vec2& v)
{
glUniform2fv(m_umap[id], 1, glm::value_ptr(v));
}
void Shader::u_mat4(kShaderUniform id, const glm::mat4& m)
{
glUniformMatrix4fv(m_umap[id], 1, GL_FALSE, glm::value_ptr(m));
@@ -135,6 +141,11 @@ void ShaderManager::u_vec4(kShaderUniform id, const glm::vec4& v)
m_current->u_vec4(id, v);
}
void ShaderManager::u_vec2(kShaderUniform id, const glm::vec2& v)
{
m_current->u_vec2(id, v);
}
void ShaderManager::u_mat4(kShaderUniform id, const glm::mat4& m)
{
m_current->u_mat4(id, m);