testing bitmap font generation and draw using stb_truetype
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@@ -6,6 +6,8 @@ enum class kShaderUniform : uint16_t
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MVP = const_hash("mvp"),
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Tex = const_hash("tex"),
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Col = const_hash("col"),
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Tof = const_hash("texoff"),
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Tsz = const_hash("texsz"),
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};
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class Shader
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@@ -16,6 +18,7 @@ public:
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bool create(const char* vertex, const char* fragment);
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void use();
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void u_vec4(kShaderUniform id, const glm::vec4& v);
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void u_vec2(kShaderUniform id, const glm::vec2& v);
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void u_mat4(kShaderUniform id, const glm::mat4& m);
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void u_int(kShaderUniform id, int i);
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};
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@@ -25,6 +28,7 @@ enum class kShader : uint16_t
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Color = const_hash("color"),
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Texture = const_hash("texture"),
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UVs = const_hash("uvs"),
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Font = const_hash("font"),
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};
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class ShaderManager
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@@ -36,6 +40,7 @@ public:
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static void use(kShader id);
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static void use(const char* name);
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static void u_vec4(kShaderUniform id, const glm::vec4& v);
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static void u_vec2(kShaderUniform id, const glm::vec2& v);
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static void u_mat4(kShaderUniform id, const glm::mat4& m);
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static void u_int(kShaderUniform id, int i);
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};
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