Route stroke frame-face traversal through helper

This commit is contained in:
2026-06-13 06:42:17 +02:00
parent 6251c6d566
commit d2fb4057ab
4 changed files with 54 additions and 31 deletions

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@@ -18,6 +18,10 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw` current and
dual stroke frame-face traversal now routes through the retained stroke
execution helper; framebuffer binding, shader uniform timing, dirty-box
mutation, sampler/texture binding, and live draw execution remain retained.
- 2026-06-13: DEBT-0036 was narrowed again. `Canvas::stroke_draw_compute`
frame planning now routes brush-quad construction, mixer feedback bounds,
2D/3D projection selection intent, and frame assembly through the retained

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@@ -3087,6 +3087,10 @@ Results:
execution helper for brush-quad construction, mixer feedback bounds, 2D/3D
projection selection intent, and frame assembly, while legacy projection
geometry, stroke samples, and live draw execution remain retained.
- `Canvas::stroke_draw` current and dual stroke frame-face traversal now shares
the retained stroke execution helper, while framebuffer binding, shader
uniform timing, dirty-box mutation, sampler/texture binding, and live draw
execution remain retained.
- Remaining simple color, hue, color-quad, grid heightmap, and pen/line
preview shader setup in UI nodes and canvas modes now shares retained helper
surfaces, while geometry, texture/sampler binding, blend/depth state,