Route paint render state through GL backend
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@@ -383,9 +383,15 @@ Known local toolchain state:
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`NodeStrokePreview` brush preview rendering also consumes backend-owned
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depth/scissor/blend state, viewport/clear-color queries, active texture
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unit execution, fallback 2D texture unbinds, 2D texture targets, copy
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targets, and sampler filters/wraps. Retained `Canvas` stroke/thumbnail paths
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and `NodeCanvas` panorama rendering use the same tested active-texture
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dispatch for texture-unit switches.
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targets, and sampler filters/wraps. Its live stroke-mixer and brush-preview
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viewport, scissor, and depth/blend state changes now execute through tested
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`pp_renderer_gl` dispatch with only local OpenGL adapter endpoints retained.
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Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas`
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panorama rendering use the same tested active-texture dispatch for
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texture-unit switches, and their live viewport, scissor, and generic
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depth/blend/scissor capability changes now route through the same backend
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dispatch contracts. Retained desktop HMD eye rendering also routes viewport
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execution through tested backend dispatch.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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longer expose raw OpenGL enum defaults; default texture formats, sampler
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filters/wraps, and render-target formats resolve through backend-owned
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@@ -639,6 +645,8 @@ Known local toolchain state:
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masked color clear with color-write-mask restore, and texture-bind dispatch,
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tested active-texture dispatch consumed by retained Canvas, NodeCanvas, and
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NodeStrokePreview texture-unit switches,
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tested viewport/scissor/capability dispatch consumed by retained Canvas,
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NodeCanvas, NodeStrokePreview, and HMD render-state paths,
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tested pixel-buffer allocation/readback/map/unmap/delete dispatch
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consumed by retained `PBO` recording readbacks, tested framebuffer-to-texture
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2D copy dispatch consumed by retained canvas/UI paint paths, tested framebuffer
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