Route paint render state through GL backend
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@@ -1108,9 +1108,17 @@ active texture units to `pp_renderer_gl`.
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state, viewport/clear-color queries, active texture unit execution, fallback
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2D texture unbinds, 2D texture targets, copy targets, sampler filters/wraps,
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and destination-feedback copy/fetch decisions to `pp_renderer_gl` and
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`pp_paint_renderer`. Retained `Canvas` stroke/thumbnail paths and `NodeCanvas`
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`pp_paint_renderer`. Its live stroke-mixer and brush-preview viewport,
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scissor, and depth/blend state changes now also execute through tested
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`pp_renderer_gl` dispatch with only local OpenGL adapter endpoints retained.
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Retained `Canvas` stroke/thumbnail/object/export paths and `NodeCanvas`
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panorama rendering use the same tested active-texture dispatch for their
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texture-unit switches.
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texture-unit switches, and their live viewport, scissor, and generic
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depth/blend/scissor capability changes now route through the same backend
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dispatch contracts.
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Desktop HMD eye rendering now routes eye framebuffer viewport changes through
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the tested `pp_renderer_gl` viewport dispatch while platform VR SDK bridges
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remain isolated for later platform-shell extraction.
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Legacy `Texture2D`, `TextureManager`, `Sampler`, and `RTT` public headers no
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longer expose raw OpenGL enum defaults; default texture formats, sampler
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filters/wraps, and render-target formats are resolved through backend-owned
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@@ -2005,6 +2013,8 @@ Results:
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blend/depth state snapshots and restores, depth clears, active texture units,
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and fallback 2D texture unbinds through the renderer GL backend mapping;
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platform VR SDK bridges remain isolated for later platform-shell extraction.
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Eye framebuffer viewport execution in the retained HMD path also routes
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through tested `pp_renderer_gl` viewport dispatch.
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- Canvas mode overlay, mask, and transform paths now route generic OpenGL
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blend/depth state, active texture units, 2D framebuffer-to-texture copy
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dispatch, RGBA8 readback formats, and RTT-backed transform history region
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@@ -2013,6 +2023,8 @@ Results:
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viewport/clear/blend/depth/scissor state, color clears, active texture units,
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fallback 2D texture unbinds, 2D framebuffer-to-texture copy dispatch, and
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RGBA8 render-target formats through the renderer GL backend mapping.
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Its live viewport and generic blend/depth/scissor capability changes now
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execute through tested `pp_renderer_gl` dispatch adapters.
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- Canvas resource setup now routes stroke-buffer RGBA8/RGBA16F/RGBA32F
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formats, flood-fill texture upload format/type, brush/stencil/mix sampler
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filters and wraps, and cube-strip import channel formats through the renderer
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@@ -2021,7 +2033,8 @@ Results:
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- Early canvas draw helpers now route pick readbacks, stroke mixer depth/scissor
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and blend state, saved viewport/clear-state queries, active texture units,
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fallback 2D texture unbinds, and stroke background copy targets through the
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renderer GL backend mapping.
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renderer GL backend mapping. Stroke mixer viewport/scissor execution also
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routes through the tested backend dispatch contract.
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- Canvas stroke commit now routes saved viewport/clear/blend state, history
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readbacks, active texture units, fallback 2D texture unbinds, and layer
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compositing copy targets through the renderer GL backend mapping; the
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@@ -2062,6 +2075,10 @@ Results:
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framebuffer copy targets, and depth renderbuffer allocation plus framebuffer
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depth attach/detach through tested renderer GL backend dispatch contracts;
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`src/canvas.cpp` no longer contains raw `GL_*` constants.
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- Retained Canvas, NodeCanvas, NodeStrokePreview, and HMD viewport/scissor/
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capability execution now compiles through the renderer GL backend dispatch
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adapters with `pp_legacy_paint_document`, `pp_panopainter_ui`, and
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`panopainter_app`.
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- Windows desktop OpenGL context creation now consumes a tested
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`windows_wgl_core_context_3_3_config()` catalog from `pp_renderer_gl`, moving
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the active WGL context/pixel-format attribute literals out of the platform
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