add Slice9 type

This commit is contained in:
Omar Mohamed Ali Mudhir
2017-01-16 14:42:22 +00:00
parent 8c217af051
commit d5fed78bf5
7 changed files with 135 additions and 70 deletions

View File

@@ -6,7 +6,7 @@ App App::I; // singleton
void App::create()
{
width = 800;
height = 600;
height = 800;
}
void App::init()
@@ -27,7 +27,7 @@ void App::init()
"in vec2 uv;"
"out vec4 frag;"
"void main(){"
" frag = texture(tex, uv, 0.0);"
" frag = texture(tex, uv);"
"}";
static const char* shader_uv_f =
"#version 150\n"
@@ -55,12 +55,11 @@ void App::init()
shader_color.create(shader_color_v, shader_color_f);
shader_uv.create(shader_v, shader_uv_f);
plane.create<5>(50, 50);
longPlane.create<1>(50, 25);
circle.create<6>(25, 12);
circle1.create<4>(25, 12);
circle.create<6>(25);
circle2.create<15>(25, 12);
rounded.create<5>(50, 50, 10);
if (!tex.load("data/image.png"))
rounded.create<3>(50, 50, 10);
slice.create(50, 50, 10);
if (!tex.load("data/uvs.jpg"))
printf("error loading image\n");
glViewport(0, 0, width, height);
@@ -97,49 +96,46 @@ void App::update(float dt)
glm::mat4 proj = glm::ortho<float>(0, width, height, 0, -1, 1);
Shape* shapes[] = { &circle, &circle1, &circle2, &plane, &longPlane };
Shape* shapes[] = { &circle, &circle2, &plane, &rounded, &slice };
//glClearColor(red, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
auto s = glm::scale(glm::vec3(2));
// for (int i = 0; i < 5; i++)
// {
// shader.use();
//
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// glActiveTexture(GL_TEXTURE0);
// tex.bind();
// shader.u_int("tex", 0);
// shader.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 1, 75 + 120 * i, 0.f}) * s);
// shapes[i]->draw_fill();
// tex.unbind();
//
// shader_color.use();
// shader.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 2, 75 + 120 * i, 0.f}) * s);
// shader_color.u_vec4("col", {1, 1, 1, 1});
// shapes[i]->draw_stroke();
//
// shader.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 0, 75 + 120 * i, 0.f}) * s);
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// shapes[i]->draw_fill();
//
// shader_uv.use();
// shader_uv.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 3, 75 + 120 * i, 0.f}) * s);
// shader_uv.u_int("tex", 0);
// glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// shapes[i]->draw_fill();
// glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// shader_uv.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 4, 75 + 120 * i, 0.f}) * s);
// shapes[i]->draw_fill();
// tex.unbind();
// }
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
shader_uv.use();
shader_uv.u_mat4("mvp", proj * glm::translate(glm::vec3{width/2, height/2, 0.f}) * glm::scale(glm::vec3(10)));
shader_uv.u_int("tex", 0);
glActiveTexture(GL_TEXTURE0);
tex.bind();
rounded.draw_fill();
tex.unbind();
for (int i = 0; i < 5; i++)
{
shader.use();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glActiveTexture(GL_TEXTURE0);
tex.bind();
shader.u_int("tex", 0);
shader.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 1, 75 + 120 * i, 0.f}) * s);
shapes[i]->draw_fill();
tex.unbind();
shader_color.use();
shader.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 2, 75 + 120 * i, 0.f}) * s);
shader_color.u_vec4("col", {1, 1, 1, 1});
shapes[i]->draw_stroke();
shader.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 0, 75 + 120 * i, 0.f}) * s);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
shapes[i]->draw_fill();
shader_uv.use();
shader_uv.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 3, 75 + 120 * i, 0.f}) * s);
shader_uv.u_int("tex", 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
shapes[i]->draw_fill();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
shader_uv.u_mat4("mvp", proj * glm::translate(glm::vec3{75 + 120 * 4, 75 + 120 * i, 0.f}) * s);
shapes[i]->draw_fill();
tex.unbind();
}
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// shader_color.use();
// shader_color.u_mat4("mvp", proj * glm::translate(glm::vec3{width/2, height/2, 0.f}) * glm::scale(glm::vec3(8)));
// shader_color.u_vec4("col", {1, 1, 1, 1});
// slice.draw_fill();
}