Validate OpenGL command plan dependencies
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@@ -279,7 +279,9 @@ Known local toolchain state:
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generation, texture transitions, texture copies, texture readbacks, frame
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captures, passthrough commands, trace commands, unsupported commands, and
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render-pass ordering errors such as state changes outside a pass, nested
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passes, and unclosed passes.
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passes, and unclosed passes. It also validates executable command
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dependencies, including shader-before-uniform and shader-plus-mesh before
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draw within each render pass.
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Desktop VR drawing also consumes backend-owned scissor/depth/blend state,
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depth clear masks, active texture units, and fallback 2D texture unbind
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targets while retaining the existing VR SDK/platform bridge shape.
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@@ -346,7 +348,8 @@ Known local toolchain state:
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emits an `openGlPlan` JSON object with the planned command count, support
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status, render-pass/draw/shader-bind/uniform/texture-upload/mipmap/
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transition/copy/readback/capture/passthrough/trace counts, unsupported
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command count, render-pass order error count, and unclosed-pass state. Its
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command count, render-pass order error count, dependency error count, and
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unclosed-pass state. Its
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`--exercise-clear` mode verifies
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interrupted-frame recorder clear/reuse behavior and reports the result in
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JSON, and is covered by `pano_cli_record_render_smoke`,
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