add vr_draw_ui method and make ui observer as method to be wildly available
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@@ -137,9 +137,11 @@ public:
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void clear();
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void tick(float dt);
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void update(float dt);
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bool update_ui_observer(Node* n);
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bool vr_start();
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void vr_stop();
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void vr_draw(const glm::mat4& proj, const glm::mat4& view, const glm::mat4& pose);
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void vr_draw_ui();
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void async_start();
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void async_update();
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void async_redraw();
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