add vr_draw_ui method and make ui observer as method to be wildly available
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@@ -23,6 +23,23 @@ void App::vr_stop()
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#endif
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}
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void App::vr_draw_ui()
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{
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if (auto* main = layout[main_id])
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main->update(width, height, zoom);
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uirtt.bindFramebuffer();
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uirtt.clear();
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glViewport(0, 0, uirtt.getWidth(), uirtt.getHeight());
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glEnable(GL_SCISSOR_TEST);
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auto observer = std::bind(&App::update_ui_observer, this, std::placeholders::_1);
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for (int i = 1; i < layout[main_id]->m_children.size(); i++)
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layout[main_id]->m_children[i]->watch(observer);
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//msgbox->watch(observer);
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glDisable(GL_SCISSOR_TEST);
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uirtt.unbindFramebuffer();
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}
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void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat4& pose)
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{
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//glm::mat4 ortho_proj = glm::ortho(0.f, box.z, 0.f, box.w, -1000.f, 1000.f);
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