compute tip scale when loading from brush tips, remove tip_width which was replaced by tip_scale
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@@ -24,7 +24,6 @@ public:
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glm::vec4 m_tip_color = { 0, 0, 0, 1 };
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glm::vec2 m_tip_scale = { 1.f, 1.f };
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float m_tip_width = 1.f;
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float m_tip_size = 50;
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float m_tip_spacing = .25;
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float m_tip_flow = 1.f;
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