compute tip scale when loading from brush tips, remove tip_width which was replaced by tip_scale
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@@ -105,7 +105,6 @@ class NodePanelBrushPreset : public Node
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glm::vec4 m_tip_color{ 0, 0, 0, 1 };
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glm::vec2 m_tip_scale = { 1.f, 1.f };
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float m_tip_width = 1.f;
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float m_tip_size = 0;
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float m_tip_spacing = 0;
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float m_tip_flow = 0;
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