Route UI and VR shader setup through helpers

This commit is contained in:
2026-06-13 06:04:25 +02:00
parent 20ecffa18c
commit d7c88e6653
7 changed files with 104 additions and 37 deletions

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@@ -18,6 +18,10 @@ agent or engineer to remove them without reconstructing context from chat.
## Recent Reductions
- 2026-06-13: DEBT-0036 was narrowed again. Scrollbar, text-input, and VR
frame/cursor/controller shader setup now routes through retained UI/preview
helpers; those paths still own geometry, blend/depth state, sampler/texture
binding, and draw execution.
- 2026-06-13: DEBT-0036 was narrowed again. Depth export `TextureColorize`
shader setup now routes through `legacy_canvas_draw_merge_services.h`; the
export path still owns sampler/texture binding, layer color selection, and

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@@ -3065,6 +3065,9 @@ Results:
- Slider `Color` and `ColorHue` setup now shares retained UI overlay helpers,
while slider geometry, hue direction, border drawing, and draw execution
remain retained.
- Scrollbar, text-input, and VR frame/cursor/controller shader setup now share
retained UI/preview helpers, while geometry, blend/depth state,
sampler/texture binding, and draw execution remain retained.
- `NodeCanvas` density-resolve drawing and desktop VR UI drawing now share the
retained draw-merge texture shader setup helper, while render target,
sampler/texture binding, viewport/state restoration, and draw execution