Own Win32 main window session explicitly

This commit is contained in:
2026-06-17 15:50:33 +02:00
parent ab6436a38d
commit d80289665d
15 changed files with 91 additions and 77 deletions

View File

@@ -164,6 +164,7 @@ void setup_exception_handler(const App& app)
BT_SetPreErrHandler([](INT_PTR nErrHandlerParam){
const auto* app = reinterpret_cast<const App*>(nErrHandlerParam);
auto* canvas_document = app && app->canvas ? app->canvas->m_canvas.get() : nullptr;
const auto* session = bound_main_window_session();
if (canvas_document && canvas_document->m_unsaved)
{
auto t = std::time(nullptr);
@@ -177,7 +178,7 @@ void setup_exception_handler(const App& app)
GetFullPathNameA(path.c_str(), MAX_PATH, abspath, NULL);
static char message[4096];
snprintf(message, sizeof(message), "File recovered in: %s", abspath);
MessageBoxA(retained_main_window_handle_ref(), message, "File Recovery", MB_OK | MB_ICONWARNING);
MessageBoxA(session ? session->handle : nullptr, message, "File Recovery", MB_OK | MB_ICONWARNING);
}
LogRemote::I.file_close();
}, reinterpret_cast<INT_PTR>(&app));
@@ -339,7 +340,8 @@ int read_WMI_info()
if (get_int(clsObj, L"CodeIntegrityPolicyEnforcementStatus") > 0)
{
LOG("SANDBOX DETECTED");
set_retained_main_window_sandboxed(true);
if (auto* session = bound_main_window_session())
session->sandboxed = true;
}
SAFEARRAY *psaNames = NULL;
@@ -427,11 +429,11 @@ MainWindowStartupState initialize_main_window_startup_state(App& app)
return startup;
}
void create_main_window(const MainWindowStartupState& startup, HWND& hWnd, HINSTANCE hInst, const wchar_t* window_title)
void create_main_window(const MainWindowStartupState& startup, MainWindowSession& session, HINSTANCE hInst, const wchar_t* window_title)
{
const int window_width = startup.client_rect.right - startup.client_rect.left;
const int window_height = startup.client_rect.bottom - startup.client_rect.top;
hWnd = CreateWindow(
session.handle = CreateWindow(
startup.window_class.lpszClassName,
window_title,
startup.window_style,
@@ -492,7 +494,11 @@ pp::renderer::gl::OpenGlRuntimeInfo log_runtime_info()
return runtime_info;
}
bool upgrade_to_core_gl_context(const MainWindowStartupState& startup, HWND& hWnd, HINSTANCE hInst, const wchar_t* window_title, OpenGlWindowContext& context)
bool upgrade_to_core_gl_context(
const MainWindowStartupState& startup,
MainWindowSession& session,
HINSTANCE hInst,
OpenGlWindowContext& context)
{
if (!GLAD_WGL_ARB_create_context)
{
@@ -506,11 +512,10 @@ bool upgrade_to_core_gl_context(const MainWindowStartupState& startup, HWND& hWn
wglMakeCurrent(NULL, NULL);
wglDeleteContext(context.render_context);
DestroyWindow(hWnd);
DestroyWindow(session.handle);
create_main_window(startup, session, hInst, session.title);
create_main_window(startup, hWnd, hInst, window_title);
context.device_context = GetDC(hWnd);
context.device_context = GetDC(session.handle);
int pixel_format = 0;
wglChoosePixelFormatARB(
context.device_context,
@@ -529,12 +534,12 @@ bool upgrade_to_core_gl_context(const MainWindowStartupState& startup, HWND& hWn
return true;
}
MainStartupResult initialize_main_window_and_gl(MainWindowStartupState& startup, HWND& hWnd, HINSTANCE hInst, wchar_t* window_title, OpenGlWindowContext& context)
MainStartupResult initialize_main_window_and_gl(MainWindowStartupState& startup, MainWindowSession& session, HINSTANCE hInst, OpenGlWindowContext& context)
{
create_main_window(startup, hWnd, hInst, L"PanoPainter");
create_main_window(startup, session, hInst, L"PanoPainter");
initialize_pixel_format_descriptor(startup.pixel_format);
context.device_context = GetDC(hWnd);
context.device_context = GetDC(session.handle);
const int pixel_format = ChoosePixelFormat(context.device_context, &startup.pixel_format);
SetPixelFormat(context.device_context, pixel_format, &startup.pixel_format);
context.render_context = wglCreateContext(context.device_context);
@@ -553,13 +558,13 @@ MainStartupResult initialize_main_window_and_gl(MainWindowStartupState& startup,
const auto renderer_name = std::string(context.runtime_info.renderer != nullptr ? context.runtime_info.renderer : "");
swprintf_s(
window_title,
session.title,
512,
L"PanoPainter %s (%s)",
g_version_number_w,
str2wstr(renderer_name).c_str());
if (!upgrade_to_core_gl_context(startup, hWnd, hInst, window_title, context))
if (!upgrade_to_core_gl_context(startup, session, hInst, context))
return MainStartupResult::MissingCoreContextSupport;
return MainStartupResult::Ok;

View File

@@ -5,6 +5,7 @@
#include <string>
#include "platform_windows/windows_main_window_session.h"
#include "renderer_gl/opengl_capabilities.h"
class App;
@@ -52,11 +53,11 @@ void ensure_runtime_data_directory();
void setup_exception_handler(const App& app);
int run_winmain_entry(int (*entry_point)(int, char**));
MainWindowStartupState initialize_main_window_startup_state(App& app);
void create_main_window(const MainWindowStartupState& startup, HWND& hWnd, HINSTANCE hInst, const wchar_t* window_title);
void create_main_window(const MainWindowStartupState& startup, MainWindowSession& session, HINSTANCE hInst, const wchar_t* window_title);
void initialize_pixel_format_descriptor(PIXELFORMATDESCRIPTOR& pixel_format);
bool load_glad_entry_points(HDC device_context);
pp::renderer::gl::OpenGlRuntimeInfo log_runtime_info();
bool upgrade_to_core_gl_context(const MainWindowStartupState& startup, HWND& hWnd, HINSTANCE hInst, const wchar_t* window_title, OpenGlWindowContext& context);
MainStartupResult initialize_main_window_and_gl(MainWindowStartupState& startup, HWND& hWnd, HINSTANCE hInst, wchar_t* window_title, OpenGlWindowContext& context);
bool upgrade_to_core_gl_context(const MainWindowStartupState& startup, MainWindowSession& session, HINSTANCE hInst, OpenGlWindowContext& context);
MainStartupResult initialize_main_window_and_gl(MainWindowStartupState& startup, MainWindowSession& session, HINSTANCE hInst, OpenGlWindowContext& context);
}

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@@ -4,7 +4,6 @@
#include "legacy_preference_storage.h"
#include "platform_windows/windows_lifecycle_state.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_stylus_input.h"
namespace pp::platform::windows {

View File

@@ -5,43 +5,18 @@
namespace pp::platform::windows {
namespace {
struct RetainedMainWindowSessionState final {
HWND handle{};
wchar_t title[512]{};
bool sandboxed = false;
};
MainWindowSession* retained_main_window_session = nullptr;
[[nodiscard]] RetainedMainWindowSessionState& retained_main_window_session_state() noexcept
}
void bind_main_window_session(MainWindowSession* session) noexcept
{
static RetainedMainWindowSessionState state;
return state;
retained_main_window_session = session;
}
}
HWND& retained_main_window_handle_ref() noexcept
MainWindowSession* bound_main_window_session() noexcept
{
return retained_main_window_session_state().handle;
}
wchar_t* retained_main_window_title_buffer() noexcept
{
return retained_main_window_session_state().title;
}
const wchar_t* retained_main_window_title() noexcept
{
return retained_main_window_session_state().title;
}
bool retained_main_window_sandboxed() noexcept
{
return retained_main_window_session_state().sandboxed;
}
void set_retained_main_window_sandboxed(bool sandboxed) noexcept
{
retained_main_window_session_state().sandboxed = sandboxed;
return retained_main_window_session;
}
}

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@@ -4,10 +4,13 @@
namespace pp::platform::windows {
[[nodiscard]] HWND& retained_main_window_handle_ref() noexcept;
[[nodiscard]] wchar_t* retained_main_window_title_buffer() noexcept;
[[nodiscard]] const wchar_t* retained_main_window_title() noexcept;
[[nodiscard]] bool retained_main_window_sandboxed() noexcept;
void set_retained_main_window_sandboxed(bool sandboxed) noexcept;
struct MainWindowSession final {
HWND handle{};
wchar_t title[512]{};
bool sandboxed = false;
};
void bind_main_window_session(MainWindowSession* session) noexcept;
[[nodiscard]] MainWindowSession* bound_main_window_session() noexcept;
}

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@@ -34,12 +34,18 @@ HWND pp_windows_main_window_handle();
HWND pp_windows_main_window_handle()
{
return pp::platform::windows::retained_main_window_handle_ref();
if (const auto* session = pp::platform::windows::bound_main_window_session())
return session->handle;
return nullptr;
}
void destroy_window()
{
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([hWnd = pp::platform::windows::retained_main_window_handle_ref()] {
const auto* session = pp::platform::windows::bound_main_window_session();
if (!session)
return;
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([hWnd = session->handle] {
pp::platform::windows::request_window_close(hWnd);
}));
}
@@ -71,9 +77,13 @@ void win32_update_stylus(float dt)
void win32_update_fps(int frames)
{
const auto* session = pp::platform::windows::bound_main_window_session();
if (!session)
return;
pp::platform::windows::enqueue_main_thread_task(std::packaged_task<void()>([
hWnd = pp::platform::windows::retained_main_window_handle_ref(),
window_title = pp::platform::windows::retained_main_window_title(),
hWnd = session->handle,
window_title = session->title,
vr = &pp::platform::windows::platform_vr_state(),
frames] {
pp::platform::windows::update_window_fps(hWnd, window_title, *vr, frames);
@@ -82,9 +92,13 @@ void win32_update_fps(int frames)
bool win32_vr_start()
{
const auto* session = pp::platform::windows::bound_main_window_session();
if (!session)
return false;
return pp::platform::windows::start_window_vr(
pp::platform::windows::platform_vr_state(),
pp::platform::windows::retained_main_window_sandboxed());
session->sandboxed);
}
void win32_vr_stop()
@@ -94,7 +108,8 @@ void win32_vr_stop()
void win32_save_window_state()
{
pp::platform::windows::save_window_preferences(pp::platform::windows::retained_main_window_handle_ref());
if (const auto* session = pp::platform::windows::bound_main_window_session())
pp::platform::windows::save_window_preferences(session->handle);
}
namespace pp::platform::windows {

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@@ -8,11 +8,12 @@ namespace pp::platform::windows {
void run_bound_main_window_runtime(
const MainWindowStartupState& startup,
MainWindowSession& session,
bool start_in_vr,
HINSTANCE instance,
SplashScreen& splash)
{
run_main_window_runtime_session(startup, start_in_vr, instance, splash);
run_main_window_runtime_session(startup, session, start_in_vr, instance, splash);
}
}

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@@ -1,12 +1,14 @@
#pragma once
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_splash.h"
namespace pp::platform::windows {
void run_bound_main_window_runtime(
const MainWindowStartupState& startup,
MainWindowSession& session,
bool start_in_vr,
HINSTANCE instance,
SplashScreen& splash);

View File

@@ -108,26 +108,26 @@ void shutdown_main_window_runtime(const MainWindowStartupState& startup, HINSTAN
}
void run_main_window_runtime_session(const MainWindowStartupState& startup, bool start_in_vr, HINSTANCE instance, SplashScreen& splash)
void run_main_window_runtime_session(const MainWindowStartupState& startup, MainWindowSession& session, bool start_in_vr, HINSTANCE instance, SplashScreen& splash)
{
auto* app = bound_app();
register_touch_window(retained_main_window_handle_ref());
register_touch_window(session.handle);
wglMakeCurrent(NULL, NULL);
initialize_runtime_threads();
install_debug_gl_callbacks();
initialize_wintab(retained_main_window_handle_ref(), retained_main_window_sandboxed());
set_main_window_icon(retained_main_window_handle_ref());
initialize_wintab(session.handle, session.sandboxed);
set_main_window_icon(session.handle);
app->ui_sync();
restore_window_placement(retained_main_window_handle_ref(), startup.show_command);
restore_window_placement(session.handle, startup.show_command);
if (start_in_vr)
app->vr_start();
LOG("show main window");
SetForegroundWindow(retained_main_window_handle_ref());
SetForegroundWindow(session.handle);
splash.dismiss();

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@@ -1,12 +1,14 @@
#pragma once
#include "platform_windows/windows_bootstrap_helpers.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_splash.h"
namespace pp::platform::windows {
void run_main_window_runtime_session(
const MainWindowStartupState& startup,
MainWindowSession& session,
bool start_in_vr,
HINSTANCE instance,
SplashScreen& splash);

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@@ -16,6 +16,8 @@ namespace pp::platform::windows {
int run_main_application(int argc, char** argv)
{
const auto instance = GetModuleHandle(NULL);
auto session = MainWindowSession {};
bind_main_window_session(&session);
auto& app = initialize_bound_app_runtime();
app.set_platform_services(&pp::platform::windows::platform_services());
@@ -43,18 +45,19 @@ int run_main_application(int argc, char** argv)
auto context = pp::platform::windows::OpenGlWindowContext {};
switch (pp::platform::windows::initialize_main_window_and_gl(
startup,
retained_main_window_handle_ref(),
session,
instance,
retained_main_window_title_buffer(),
context))
{
case pp::platform::windows::MainStartupResult::Ok:
break;
case pp::platform::windows::MainStartupResult::GladLoadFailure:
release_bound_app();
bind_main_window_session(nullptr);
return 0;
case pp::platform::windows::MainStartupResult::MissingCoreContextSupport:
release_bound_app();
bind_main_window_session(nullptr);
return -1;
}
@@ -69,6 +72,7 @@ int run_main_application(int argc, char** argv)
app.initShaders();
app.cmd_convert(argv[2], argv[3]);
release_bound_app();
bind_main_window_session(nullptr);
return 0;
case const_hash("-vrmode"):
start_in_vr = true;
@@ -78,8 +82,9 @@ int run_main_application(int argc, char** argv)
}
}
pp::platform::windows::run_bound_main_window_runtime(startup, start_in_vr, instance, splash);
pp::platform::windows::run_bound_main_window_runtime(startup, session, start_in_vr, instance, splash);
release_bound_app();
bind_main_window_session(nullptr);
return 0;
}

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@@ -5,7 +5,6 @@
#include "app.h"
#include "platform_windows/windows_lifecycle_state.h"
#include "platform_windows/windows_lifecycle_shell.h"
#include "platform_windows/windows_main_window_session.h"
#include "platform_windows/windows_platform_services.h"
#include "platform_windows/windows_runtime_shell.h"
#include "platform_windows/windows_stylus_input.h"