fix depth export, improve VR UI interaction
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@@ -1339,7 +1339,6 @@ void CanvasModeTransform::leave(kCanvasMode next)
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layer->optimize();
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//auto m = static_cast<CanvasModeMaskFree*>(Canvas::I->modes[(int)kCanvasMode::MaskFree][0]);
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//m->clear();
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Canvas::I->draw_merge();
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}
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void CanvasModeTransform::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera)
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