improve grid panel

This commit is contained in:
2019-01-19 15:21:37 +01:00
parent 886ab1f29b
commit d8c8a4b7ed
7 changed files with 100 additions and 30 deletions

View File

@@ -161,8 +161,11 @@ void Canvas::snap_history(const std::vector<int>& planes)
// save image before commit
glm::vec2 box_or = xy(m_layers[m_current_layer_idx].m_dirty_box[i]);
glm::vec2 box_sz = zw(m_layers[m_current_layer_idx].m_dirty_box[i]) - xy(m_layers[m_current_layer_idx].m_dirty_box[i]);
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
if (box_sz.x > 0 && box_sz.y > 0)
{
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
}
action->m_box[i] = m_layers[m_current_layer_idx].m_dirty_box[i];
action->m_old_box[i] = m_layers[m_current_layer_idx].m_dirty_box[i];
@@ -190,8 +193,11 @@ ActionStroke* Canvas::create_action(int layer)
// save image before commit
glm::vec2 box_or = xy(m_layers[layer].m_dirty_box[i]);
glm::vec2 box_sz = zw(m_layers[layer].m_dirty_box[i]) - xy(m_layers[layer].m_dirty_box[i]);
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
if (box_sz.x > 0 && box_sz.y > 0)
{
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(box_or.x, box_or.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
}
action->m_box[i] = m_layers[layer].m_dirty_box[i];
action->m_old_box[i] = m_layers[layer].m_dirty_box[i];
@@ -2231,15 +2237,16 @@ void Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm:
m_tmp[i].unbindFramebuffer();
glm::vec4 bounds = m_tmp[i].calc_bounds();
glm::vec2 box_sz = zw(bounds) - xy(bounds);
if (box_sz.x <= 0 || box_sz.y <= 0)
continue;
layer.m_rtt[i].bindFramebuffer();
// save image before commit
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(bounds.x, bounds.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
glm::vec2 box_sz = zw(bounds) - xy(bounds);
if (box_sz.x > 0 && box_sz.y > 0)
{
action->m_image[i] = std::make_unique<uint8_t[]>(box_sz.x * box_sz.y * 4);
glReadPixels(bounds.x, bounds.y, box_sz.x, box_sz.y, GL_RGBA, GL_UNSIGNED_BYTE, action->m_image[i].get());
}
action->m_box[i] = bounds;
action->m_old_box[i] = layer.m_dirty_box[i];