improve grid panel
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@@ -38,7 +38,7 @@ public:
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NodeSliderH* m_groud_opacity;
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NodeSliderH* m_groud_value;
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NodeSliderH* m_groud_resolution;
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NodeComboBox* m_groud_resolution;
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NodeSliderH* m_groud_offset;
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NodeImageTexture* m_hm_preview;
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NodeButton* m_hm_load;
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@@ -47,8 +47,11 @@ public:
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NodeComboBox* m_hm_shading;
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NodeSliderH* m_hm_height;
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NodeSliderH* m_hm_wireframe;
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NodeSliderH* m_hm_thickness;
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NodeSliderH* m_hm_lyaw;
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NodeSliderH* m_hm_lpitch;
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NodeComboBox* m_hm_texres;
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NodeComboBox* m_hm_samples;
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NodeButton* m_render;
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NodeButton* m_commit;
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HeightmapPlane m_hm_plane;
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@@ -61,11 +64,17 @@ public:
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nanort::BVHAccel<float> m_rt_accel;
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bool m_rt_dirty = true;;
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ShadeMode m_shade_mode{ ShadeMode::Transparent };
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GLfloat m_line_range[2];
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GLfloat m_line_granularity;
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virtual Node* clone_instantiate() const override;
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virtual void clone_finalize(Node* dest) const override;
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virtual void init() override;
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void init_controls();
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int get_samples() const;
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int get_texres() const;
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float get_thickness() const;
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float get_resolution() const;
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float get_height() const;
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float get_offset() const;
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void draw_heightmap(const glm::mat4& proj, const glm::mat4& camera) const;
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