Move color wheel state mapping to renderer gl
This commit is contained in:
@@ -174,6 +174,9 @@ Known local toolchain state:
|
||||
`NodeImage` drawing and remote-image texture creation also consume
|
||||
backend-owned mipmapped sampler filters, blend-state tokens, and RGBA8/RGBA
|
||||
texture format mapping.
|
||||
`NodeColorWheel` triangle-buffer setup and draw-state handling also consume
|
||||
backend-owned array-buffer, static-upload, vertex-attribute, primitive-mode,
|
||||
and blend-state tokens.
|
||||
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
|
||||
for the current headless component matrix; see DEBT-0007 for remaining app
|
||||
and platform triplet migration.
|
||||
|
||||
@@ -441,6 +441,9 @@ target and blend-state tokens to `pp_renderer_gl`.
|
||||
`NodeImage` drawing and remote-image texture creation now delegate mipmapped
|
||||
sampler filters, blend-state tokens, and RGBA8/RGBA texture format mapping to
|
||||
`pp_renderer_gl`.
|
||||
`NodeColorWheel` triangle-buffer setup and draw-state handling now delegate
|
||||
array-buffer, static-upload, vertex-attribute, primitive-mode, and blend-state
|
||||
tokens to `pp_renderer_gl`.
|
||||
The existing renderer classes are not yet fully
|
||||
behind the renderer interfaces.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user